No, the new, simplistic console won’t be home to GTA: V or Destiny, but there are some really exciting games coming to the Ouya. While a lot of the system’s library will be ports from PC, iOS, and other platforms, most are console exclusives to the Android-based box,...
For a while there, I couldn’t put Plague Inc. down. I was having absolutely too much fun watching the world burn. It sounds heartless, maybe even evil, but that’s what this game is. You start with just the seed of a sickness, which slowly spreads on its own, and...
Steven Zavala, the Founder and President of Flyover Games, sat down with GameWoof to talk about his first Android game, Knife That Guy. Aside from their new game, we talked about their history, where did the idea of their game came from, violence, life as an indie...
There is no use holding onto things that doesn’t belong to you anymore, get rid of it and move on. We all know that it isn’t easy moving on especially when you least expect it to happen, but give justice to yourself, stop crying and get a life. It would be unfair on...
Starting a business needs a lot of effort and perseverance; you have to make sure that you are using your money on the right way. To avoid hassle and financial problems here are some of the basic marketing tips to start with. Study The Crowd Understanding your...
https://www.youtube.com/watch?v=ptZjM6qKBdU Did you enjoy the Vlog? Click here for more..
What’s a GameWoof?
GW are a group of writers and developers that are dedicated to covering Android games and hardware on phones, tablets, televisions, and consoles. We aren’t going to lie though, theSteambox and OUYA systems look awesome, so we might be sneaking in some coverage there as well. Our eventual goal is to connect developers and players, so it is easier to find great games on these platforms.
No, the new, simplistic console won’t be home to GTA: V or Destiny, but there are some really exciting games coming to the Ouya. While a lot of the system’s library will be ports from PC, iOS, and other platforms, most are console exclusives to the Android-based box, at least at first. The system’s release is just over a month away and the list of titles available at launch has grown to about a hundred, so let’s take a quick look at the first five android games I am looking forward to most:
Remember last year, when Doublefine (Psychonauts, Costume Quest, Stacking) absolutely shattered their Kickstarter goalafter promising an old-school adventure game? Yeah, they knew you wouldn’t forget, so they’ve been working on Broken Age. It’s about the parallel lives of a girl whose village elects her to be a sacrifice to a monster and a boy would-be-adventurer on a spaceship with a computer for a mom. No word yet on how those two stories intertwine, but knowing Doublefine, it should be entertaining when we find out.
Point-and-click adventure games are usually best played on the PC, where you have a keyboard and mouse, sure, but the unique art style and music in the above trailer make me think the game will look and sound great on the TV. Doublefine is known for making console the lead platform for most titles, so there’s no reason to think Broken Age won’t feel at home on the Ouya. There is no announced release date yet, but if you happen to be one of the over eighty-thousand backers of the project, I would highly recommend taking advantage of your access to keep up with the updates and watch the wonderful documentary 2 Player Productions is making about the whole process.
Not many of the games announced for Ouya have names as big as Tim Schafer behind them, but many of them did getting funding for their titles using the same method he helped make popular. Legends of Aethereus is one such Kickstarter success story. Swedish developer Three Gates has put together a third-person action RPG set in a fantasy world reminiscent of ancient Rome…if it had, you know, monsters and magic and stuff. The games looks to be packed full of weapons, skill trees, crafting, and other customization options. What more could you ask for?
Modes you say? In addition to the Arena showed above, there’s a single-player story, co-op, and PvP play. Stunning visuals? The look isn’t exactly on par with Skyrim or other modern RPGs, but for the relatively limited tech in the Ouya, this game looks great. Granted, the available videos all show the PC version of the game, but it doesn’t look like anything that The Little Console That Could couldn’t handle. Travel between multiple universes? Oh wait, that’s the next one.
If Legends of Aehtereus looks good, Chrono Blade is downright stunning, considering it’s designed to play on mobile devices and in a browser as well. Despite these other options, it looks like the Ouya version will be the one to play, since the game will require you to master a multitude of combos to take down opponents in 2D melee combat. To customize exactly how you want to fight, this free side-scrolling action game will have you collecting gear and climbing skill trees with either character, playing or paying, it seems, to power them up.
Dudes with Giant muscles, rock music, and a wealth of enemies- there’s not really anything new here, but I’m still excited to punch evil the nWay way. The veteran team is made of people who’ve worked on Grand Theft Auto, Diablo, Dead Space, and Star Wars: The Force Unleashed. While pedigree doesn’t guarantee anything, Chrono Blade seems like a really polished brawler, even if it doesn’t have any standout features or hooks. The co-op and competitive play could keep me on the couch for a while, if the combat is as visceral, and the progression is as compelling, as it looks.
Such an exciting name, right? I know, there’s probably not any possible three-word combination that could get you less excited for a game than Legend of Dungeon. Banal title aside, this game looks really cool. It’s a one-to-four player rogue-like action RPG set in a supposedly 26-layer-deep, mystical structure. Though still images misrepresent this as yet another pixel art dungeon crawler, seeing it motion makes it clear that dynamic lighting changes everything. This is something beautiful.…
You can name this disease and then it shows you a map, the screen most of the game is spent on. You get to pick the country patient zero will be from and then you mostly watch as numbers go up and the world gets sick. You can tap a part of the world and it will show how many people there are infected and how many people have died from your disease, if any, and it will give you statistics for the world overall if you click on an unoccupied part of the map. The number of sick will climb naturally, but your job is to aid the spread, using DNA points to mutate the bacteria. You earn these points by infecting people in new countries and reaching large levels of infection in those countries, spending them on news modes of transmission, symptoms, or other abilities. Transmission methods can be expensive, but if you want your disease to be able to transfer from animals to humans, through blood contact, or even through air and water, you’ll have to save up some DNA. Symptoms range from the lowly rash all the way to deadly organ failure, requiring you to work your way to the more severe stuff with more and more DNA points. Abilities vary, but most deal with the disease’s ability to withstand differences in climate and simple drugs. All of these things will be needed for your sickness to really spread.
All you ever see in the game are the map and a couple of menus, but the amount going on behind the scenes, the stuff happening independently of your input, is impressive. Plague Inc. takes statistics on everything from animal population to economic conditions into account, when running its simulation. If you develop your disease to spread through livestock, the number of infected will grow faster in rural areas, but areas with higher human population will not be affected by the change. When you’re trying to spread across a country with better access to health care, such as Australia, the growth of your plague will be inhibited unless you’ve mutated it to resist over-the-counter medicine.
Not only is a ton of data used, but a lot of it is surfaced to you as well. You can go into a stats screen that will show all kinds of graphs and charts depicting the number of sick people in any part of the world, how quickly the bacteria has spread, and how fast everyone is dying. To keep it from appearing to be purely a boring numbers game that plays out the same every time, Plague Inc. will throw in random natural disasters and other events, giving you news updates on a ticker at the top of the screen. While some of this is serious business, the game delivers a number of humorous headlines such as, “France Considers Banning Employment,” and the referential, “Creeper Executed for Destruction of Virtual Property,” to help lighten the mood a bit.
Though they don’t feel intrusive, there are ads running at the bottom of the screen constantly, unless you unlock the “full version” of the game for a dollar. This is a little misleading, though, as a lot of content is still locked behind other paywalls after that purchase. Sure, you can unlock the other types of diseases and genetic modifiers (basically, stat boosts) through play, but the time investment required would be enormous. That said, the other types of sickness I unlocked, such as the virus and fungus, were worth a go. While you can increase bacteria’s resistance to climate change, the virus mutates and gains random symptoms very rapidly and the fungus allows you to spend DNA points to spread to a new country automatically. The small amount flexibility in play style was fun, though none of the diseases really make much of a tactical difference.
The main problem is that you will always want to take a very similar path around the world with your plague. The country of origin may change, but you won’t stray from increasing a infectivity first and lethality later, if you want to win. You can’t kill of your hosts too quickly with the disgusting symptoms, or they will die before they can get enough people sick to keep the disease spreading. You also have to mutate the same resistances into your plague, if you want it to reach colder, hotter, and wealthier areas, which it always has to. On top of this, the pesky human race will always try to develop a cure as you try to pick them off, so you must mutate your disease to beat that defense in every game as well. That said, the game is still unpredictable in that you might lose at last second, even with your usual winning strategy.
There were several games in which I had a hold-out country or two (I’m looking at you, Greenland), no matter how much I did to try and spread there. For instance, if ship transport or planes are shut down, island countries cannot be reached. Even more predictable than that, though, I once wiped out everyone on the planet except a small piece of the population in Zimbabwe. Everyone else on the continent of Africa was gone. The bacteria I was spreading had resistance to hotter temperatures and was developed to spread especially well in poorer countries, but this certain group of people was inexplicably untouchable. Plague Inc. is taking a lot of data into account with its complex simulation, but sometimes its number-crunching isn’t realistic. The lack of explanation in these situations makes it that much worse.
Even if this is making your stomach turn a bit, you should still give Plague Inc. a try. My wife was appalled at my description of the game, but after watching me a bit, she got really into taking the world down with me. If you’ve got a tablet, this can be a fun co-op experience as long as one person doesn’t mind back-seat driving. A win is extremely satisfying and a loss is usually learning experience, so you’ll just have to look past a few frustrating flukes if you play this game very long. I would recommend paying to unlock the full version, but not spending enough time or money to go much further than that.
Steven Zavala, the Founder and President of Flyover Games, sat down with GameWoof to talk about his first Android game, Knife That Guy. Aside from their new game, we talked about their history, where did the idea of their game came from, violence, life as an indie developer, pricing structure, advertisements, in-app purchases and their wait-and-see approach in OUYA.
GameWoof: First, can you tell us a little bit of the history of Flyover Games? How did you come up with the name?
Steven Zavala: Well, there’s not too much history so far. Flyover Games was founded when I decided that I wanted to publish a mobile version of Knife That Guy. I chose to give myself a studio name instead of just going by my name since, although it’s only a one-man operation right now, I am hoping to expand it eventually. I came up with the name when I was living in California as a response to the trend for games, and most other creative industries, to gravitate toward the coasts with the rest of the space in between being “flyover country”. I’ve spent most of my life in Michigan and I know creativity is not limited by geography so I’m proud to wear the label of Flyover Games. In addition to holding the title of founder, since no one was around to stop me, I have also elected myself President-for-Life of Flyover Games.
GW: Can you also give us an idea about yourself? How did you get into game development?
SZ: As you might expect, I’ve loved games for as long as I can remember. As soon as I was old enough to know that you had to have something called a “job” when you got older and that making games was one option for a job, I knew what I wanted to do professionally. I used to come up with designs for video games and card games as a hobby but I never really got into programming until entering Full Sail University. After graduation, I worked at a few studios you’ve never heard of on same games you’ve never heard of and then decided to see if anyone would like some games of my own design.
GW: What were the games that influenced you to venture into game development? Do you have any favorite games?
SZ: I don’t recall any games that I can point to as inspiration to become a developer. It was more the medium as a whole. Games managed to capture my attention and imagination better than pretty much anything else. Although there were a few years of my life where I could be accurately described as “Pokemon-obsessed” so that franchise has probably had a big effect on me. I’ve always been terrible at picking favorites for anything but I really like Psychonauts. Its gameplay is flawed but its writing and theming are good enough for me to still consider it perfect somehow.
GW: Where does the idea of Knife That Guy come from? Could you give our readers a run down on the game?
SZ: I originally got the idea in college when I was watching a friend play Call of Duty Modern Warfare. Someone else who was also watching kept yelling at him to “knife that guy” since sprinting around and stabbing people was surprising effective in that game. I got the idea that that concept alone was enough for a game — just running around, knifing a guy, and then running around even faster knifing other guys. I made the first version of Knife That Guy in a week for a project for a class on game design. A few years after I graduated, I was in a creative slump so I remade and refined KTG in Unity over the course of a month. I felt like there could be even more to do with the concept so I spent a few more months developing it into the current mobile iteration.
GW: Are you afraid that some people might think this game is a little violent with knife involved and bloods splattering everywhere? How do you plan to respond?
SZ: To be honest, before I released the game I didn’t even think about the possibility that KTG might offend someone. The whole premise is so ridiculous, what with the tiny rectangular guys spouting fountains of square blood, that I can’t see it as anything but a joke. It turns out my sense of humor isn’t for everyone since I’ve already received one email from someone who was displeased with the idea of the game. My response is to just be straightforward about the concept and purpose of the game as a piece of entertainment. Anyone who would be influenced by such simple depictions of violence has already been affected by something much bigger than a mobile arcade game. Actually, after receiving my first piece of hate mail I’m a little disappointed that there hasn’t been more……
There is no use holding onto things that doesn’t belong to you anymore, get rid of it and move on. We all know that it isn’t easy moving on especially when you least expect it to happen, but give justice to yourself, stop crying and get a life. It would be unfair on your part when you see him happy with his new life; because you deserve to be as happy as he is. Don’t let the situation pull you down, or let it looks like as if you still have the hangover from that bitter break up. It’s not easy we all know that, but you have to stand and try picking up all the broken pieces and create a new beginning with a plan.
If you thought you have done your best in forgetting your ex and thought you have already moved on, Think twice, and maybe there’s a little left needed to be erased.
Not sure if you have moved on? Here are few of the signs to verify
- When you don’t feel anything when you happened to pass by your favorite spot
- Don’t let the past ruin your fieldtrip, you should be enjoying it not crying it.
- If you don’t think of him/her anymore; Not a single moment of the day.
- You have moved on when you don’t think of him/her at any point of the day even when your favorite song just played without you remembering.
- When you just laugh at everything that happened to you and your relationship with him/her.
- You have moved on if you don’t follow or stalk him on any social media he is involved, not even his new love interest’s profile
- You have forgotten every little thing that reminds you of him/her, feels like you are a new person that everything is a first time.
- You won’t cry every time you watch a movie you both have watched a long time ago.
- When you don’t get emotional while eating your favorite food, you could freely eat anything without getting all sober.
- When you don’t poke him/her on Facebook, because when you do, then you are a certified stalker.
- When you don’t expect any call from him/her anymore.
- When you don’t celebrate any of your romantic dates anymore, when your calendar doesn’t have any red marks of your special dates.
- When seeing him near you and don’t give a feeling of anger or guilt; the world is too small, if seeing him doesn’t give any emotions it means you have moved on.
- When you don’t talk about your break up to others and feel as if it just happened yesterday.
- You have move on when you already have a new love life, and you are happy with your current relationship.
- You have move on when you forgive him/her with the things that cause you broken hearted, and considered the past relationship as a learning experience.
These are few of the things that would prove that you have passed the agony of moving on. Everything has its own place and time because moving on doesn’t make you a lesser person nor imply that you are weak; it only shows that you love yourself more despite the situation, but always remember that everyone deserves a second shot at love; so if you’re ready to do so – then love again.…
Starting a business needs a lot of effort and perseverance; you have to make sure that you are using your money on the right way. To avoid hassle and financial problems here are some of the basic marketing tips to start with.
Study The Crowd
Understanding your customer is the most important part of starting a business; it is where the idea should begin. Gathering data from the customers would give you tips on how to be an effective salesman. With all the knowledge in hand, formulate you marketing plan from the collected information; this will aid you in making major business decisions in the future.
Creating A Customer Based Product
With your marketing plan stable, you have to set your product or services in line with customer’s need. Design your product according to the customers’ demand, and see to it that the product is presented properly. Take note that your success is based on your target market’s reaction to your product, focus on how you would sell it in a way they would appreciate.
READ ABOUT SIGNS YOU HAVE MOVED ON
Examine the Market
Study the present business trend and the customers around it. Put in mind that it is not only you who owns a business; there are many competitors around you. Observe the economic status and customer’s behavior in spending, how they react to a certain product (pricing, store representation, packaging, etc.) will give you an idea of what to put in your store or how you would present your business.
A Team With One Goal
In a team there should be coordination and balance. Your staff is one of your important resources because behind a successful business are people who cares about their job and your investments. Make them understand why it is important for them to put needed effort on their duties, give them a view of what they need to know about their roles in your business, and explain to them fully what it is for them when all their efforts would bear success.
In making a business successful you have to make sure you deliver products or services as efficient as you can. Make it smoothly done from greeting a customer, attending to their needs and suggestions, keeping them updated of your innovations; one of the most important tasks is to be sensitive on client’s complaints and see to it that you take action.
Be Known To Your Target Market
Using a modern marketing strategy, make yourself visible to everyone. You need to do something unusual to be noticed; outline the things that you wanted your customers to know about your product. Brainstorm ideas on how you could reach out to your customers, you could use common advertising strategy or modernize schemes. Be sure that you laid your message clear enough for the customers to understand.
Make Your Business Appealing
To gain trust from customers, make your shop reliable and appealing. A customer will always have their first impressions of your place and it may change as time goes by so make sure that you have everything organized and kept updated. Give a comfortable ambiance to those who comes into your establishment so they could feel at ease with you and your services.
Customer Service At Its Best
It may sound sarcastic at times, but listening to every customer complaint would help you develop your business. Responding to all complains and listening to their comments and suggestions will help you gain customers trust and would be a good basis for improvements. Consumers will feel at ease availing your product because they know that you are paying attention to what they need and to any problems they may encounter with your product and services.
The Price Tag
Setting a price on your product or services is not just putting any amount you want, you have to consider the capital, your target market’s funds, and the customer view regarding prices of products same as yours. Don’t over price your product, setting it higher than the available market value because customers might feel that they are not getting much of what they paid for.
If you set your prices higher, your customers would think that you are selling premium products and you should make sure that your products/services are of quality complimenting your declared value. If prices are lower you could lead the market in a budget bonanza but may appear short term, however you could take advantage of this scheme, give them the satisfaction that surpasses the supposed expectation they have from paying less. Setting the price is the crucial part because it ensures the customers of what they would expect from you, and in a way, your prices could determine your business sales growth through your income.
Look Back and Keep Improving
After everything has been settled and organized put it on a diary or soft copies for documentation. Write down all the information of the company from policies up to the latest update; this will make sure that everything is being monitored and employees will understand to where the company is leading. Consider this as one of the most important source when formulating marketing strategies.…
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