Posts by tag: zombie
Make sure that you’ve got a heavyweight device to play your games on, because the 3D hack and slash ghoul gutting, chainsaw wielding, Grave Stompers attempts to give you a full console experience right in the palm of your hand. It’s just a pity that the console in question is a N64.
Grave Stompers tries so hard to be a well rounded experience. It certainly has ambition, but in its attempt to create a fast paced action game, harking back to the heyday of over-the-shoulder platformers, it falls somewhat short of greatness. The concept is simple enough: you play one of the Tim Burton-esque Gothic creatures, including a selection of movie bad guys like the killer from Scream. For no discernible reason (as if one was needed) you must slaughter hordes of undead in a variety of grisly and spooky arenas.
To assist you with the re-genocide of the living dead you have at your disposal a vast arsenal of weapons ranging from the melee classic chainsaw, to missile launchers. Enemies come thick and fast, and you have to be heavy on the trigger finger if you’re going to survive. On paper this sounds like a perfect game to while the way the time, but unfortunately in practice it soon becomes a slog. There’s no real variety in the objectives, and although the enemies are well designed, they do little more than come straight for you. Where games like Dead Trigger 2 have experimented with intuitive touch screen control schemes, GraveStompers settles for the classic twin joysticks, which when coupled with separate fire and lock-on buttons, it becomes necessary to employ unwieldy manual contortions. You’ll get a lot more out of this game if you have a joypad, or even an OUYA, but if you’re looking to play this on the go, consider the free to play version first to test the waters.
Graphically the game is pretty good, with the design making the best of the dated graphics. There’s not a lot of visual variety which is understandable with the horror theme, but it would have been nice to come out of an arena once in while.
While I certainly did have a lot of fun with the game, I was left wanting more from the game
It’s ancient Japan and you’re knee deep in the undead. There’s only one way to stop the zombie hordes , and that’s slice them to pieces. You are Hiro, a zombitsu expert, and one man army against a never ending tide of evil. Armed with incredible agility, and a katana, you’re the only thing to stand in the way of Lord Nakatomi, and his nefarious plans.
Sounds like a great set up for an intense action game until you realize that it’s an endless runner. How could a game in one of the most moribund, yet ubiquitous, genres ever live up to that pitch? Amazingly against all odds, Zombitsu defies expectations and turns out to be one of the most essential games available right now.
Firstly this game impresses on a graphical side. The detailed catoony world is populated by idiosyncratic takes on Japanese archetypes, all zombified, and all rushing towards you. Although they’re not given much to do beyond stagger towards you, it’s the little touches like them falling down stairs, or colliding with other zombies, that make all the difference. The style brings to mind such games as Okami, or Jet Set radio, with bold dark lines and water colors evoking a traditional Japanese painting.
It’s the well crafted and randomly generated worlds which impress the most. Each element is perfectly, and seamlessly stitched together in a way that every level seems like it was hand made. The amount of variety is remarkable too, with levels taking you through floating, cloud bound cities, and treacherous lava flooded temples. Ah, the lava stage, the oldest trick in the book, used here as a true test of your ninja skills. Just when you’re getting used to the comfortable pace of the standard village, or cloud city, the game will drop you in a town sinking in to lava, which requires some of the most precise platforming I’ve had to do in years.
Double jumps boost you up to the roofs of houses, or along tightropes, to access bonus coins and power-ups, all essential if you want to maximize your score. Islands float in the air, tempting you with alternate routes, and doors can be kicked down to reveal new paths.
At all times you’re running head long in to battle, your swords poised to strike. Lateral movement is controlled by tilting, which frees onscreen inputs for jumping and attack. Successfully completing certain objectives on a single run unlocks new moves which all of which can be combined for furious combos. It’s these mini-quests that keep things interesting, giving you something new to do each time you play. It may involve killing a certain amount of enemies in a particular way such as impaling them on a wall of spikes, or be as simple as avoiding conflict until,the first check point.
Combat is exceptional for the genre. Although we’ve seen the likes of Into the Dead dabble with it, Zombitsu is the first game I’ve played that feels like a proper platforming game, albeit one that is on rails. If you’re good enough you’ll unlock new moves, which adds to the initial burst of progression as you develop your arsenal. A simple slash can be chained to perform a 360 attack, perfect for taking out the crowds of samurai. A hammer attack also serves as an aerial brake, which comes in handy when traversing some of the less forgiving environments. It’s also handy for sending enemies tumbling to their doom off the side of bridges.
The dash is the penultimate attack to be learned and opens up a whole new set of possibilities. By double tapping the attack button, Hiro darts forwards with a burst of ethereal energy, spilling the undead like skittles. When used at the top of a jump, this can allow you to navigate across the level more easily, and course correct should you find yourself going down a path that leads to a dead end. Finally the uppercut is the cherry on top of this stack of zombies leading to some advanced moves like juggling.
Power ups play a significant part as well, but never stray from the established runner tropes. You’ll come across the standard coin magnets, attack boost, and even though the bombs and fireballs add brief moments of over-powered fun, I would loved to have seen something a bit more ‘out of the box.’
As a free to play game, Zombitsu gives you the chance to unlock abilities, and new levels earlier, but never forces the player in to a situation where they cannot have fun playing without paying up. Level specific tasks can be skipped for a fee, but its upgrading each of your power-ups that is the most tempting. There’s not a great deal of options in the store at the moment, but this is exactly the type of game that suits alternative costumes, new levels and crazy modes. we can only hope that developers Ruma studios keep the content coming, as I think they’re on to a winner.
Adding a developed combat system to the endless runner formula, really raises the game beyond it’s peers. I wouldn’t be surprised if we see a glut of copy cat games in the near future. this visuals alone sold me on the game, but uncovering the deeper gameplay made me stick with it. Zombitsu is an exceptional game, which plays like a mix of Temple Run and Dynasty Warriors, with a unique feel all of its own.
As the gap between consoles and mobile hardware gets ever narrower, we’re starting to see a lot more ambitious games being released on Google’s OS. Dead Trigger 2 certainly pushes the boundaries of what we can expect on the mobile platform. While it doesn’t quite reach the heights of the best of the first person shooter genre has to offer on PC, it is without a doubt the leader of the pack on Android.
The gameplay of original Dead Trigger has been completely overhauled for part two, but initially it’s the focus on the narrative and mission structure that stands out. You’re still thrust in to a post zombie epidemic world where a rag-tag group of survivors (is there any other kind?) lead an underground resistance to the shuffling hordes of the undead, but now there’s greater emphasis on character, which certainly adds to the motivation behind the missions.
You start by assembling team who will become vitally important as you progress through the campaigns. Each new member of your crew, gained after completing certain missions, brings their expertise to the resistance, whether it be first aid, weapons, gadgets, or tech upgrades. Once you meet the Smuggler, you’ll be able to access the in app store too.
You can visit any of your crew from the Hideout, a base of operations where you can modify guns, level up and buy extras to help you on your bloody quest. Everything can be bought with cash looted from in the the game, but most of the the important stuff comes with a time delay that can be skipped by using gold, a rare commodity than can be purchased in the store. This is after all a free to play game.
This element of RPG-style character progression will keep you coming back for more of the grind, but thankfully the game itself is a joy to play, which isn’t something often said of touchscreen FPS’s. Of course the ideal way to play is with the fully supported gamepad option, but what developer Madfinger has done for the standard input is nothing short of revolutionary, whilst being forehead slappingly obvious. Movement is mapped to the now standard twin virtual stick set up, but firing is done automatically when you put the cursor over a target. The idea that you wouldn’t fire at something you were aiming at is absurd in this type of game, so removing the option allows the player to focus on the important stuff like lining up shots, and running the hell away from necrotic ex-people. Once game designers realized that pressing ‘left’ in side scrolling platformers, or holding down ‘accelerate’ in arcade racers, was essentially redundant, the genre of the Endless Runner was born. Here we have the Endless Shooter: a streamlined, full speed action game that gets to the point.
That’s not to say that Dead Trigger 2 is without complexity. The short missions are varied enough that, while you’ll be returning to the same locations repeatedly, there’s enough variety in the goals that it never gets dull. There are the usual escort, defense, survival, and assault missions, as well as a few wild cards thrown in for good measure. The sniper sections are a barrel of laughs, as you take down clueless zombies with your manually guided bullets. There are even a few mounted gun sequences, but what first person shooter could do with out one of those?
Alongside the main story, there are side quests, the most intriguing of which are the online challenges to free cities. Here you have to kill literally millions of zombies. Don’t worry though, you’ll have some backup in the form of every other player around the world, whose kill count goes towards the final tally. If the players manage to kill all of the zombies in the allotted time, then everyone participating is rewarded with some cool loot.
As expected the icing on the cake is just how good this game looks. There is an option to play the game in reduced quality, which might be a serious option as DT2 really pushes the hardware on older devices. Which isn’t surprising with the amount of zombies onscreen at any given time, including the return of the multistory super zombies. Textures are detailed, and the water and particle effects really add to the atmosphere.
While the levels are quite small, they are excellently designed, with a focus on objectives rather than exploration. The trump card however are the zombies themselves, which come in a selection of terrifying varieties, with the special zombies receiving a special warning announcement, which you will grow to dread. The cannon fodder is bad enough, especially when in great numbers, but it’s character’s like the ‘Scientist’ that really creeped me out. The scientist is a radioactive zombie in a HazMat suit (lot of good that did him) who causes the screen to flicker with static interference if it gets too close, as well as deplete your health. It’s like a mix of Jason Voorhees and the Slenderman.
Dead Trigger 2 comes highly recommended for anyone looking for a decent shooter that shows off just how good Android gaming can be. It will hopefully be an example for other developers, and demonstrate that there is room for hardcore games, in a free to play space.
Two years ago, Limbic Software released Zombie Gunship on iOS. It received positive response from critics as the combination of brain-eating zombies and one of the world’s deadliest aircraft, AC-130, resulted in one addictive title you could play. Currently, it now tops the Google Play Store’s Top New Paid Games section. Well worth the wait for Android gamers.
A few days ago I reviewed a zombie endless runner called Zombie Tsunami which I quite liked although I did make mention of the rather cliche mash up. Well, I’m back for this review to review yet another zombie endless runner, but don’t worry, Infectonator Hot Chase is different enough and polished enough to warrant your time. You may recognize the name Infectonator and that is because Infectonator Hot Chase is a spin off of Toge Production’s famous flash turned mobile zombie chain reaction game under that title. Lately Toge Production has been talking about and now publishing games under the Infectonator moniker but outside of the chain reaction genre and Infectonator Hot Chase is the first one.
In an interesting switch from the norm, Infectonator sees you at the heart of a zombie outbreak not as the savior of mankind, but its would be destroyer. The goal of the game is nothing less than global destruction, and all you have to start with is a single dose of zombie virus.
The concept is great, having played countless zombie games, it’s good to get a shot at playing for the other team. Things start with a somber world map and a single city highlighted – Beijing China. From this selection screen you’re treated to a concise tourist friendly info burst for the locale you’re about to destroy. You’ll get these little snippets for each of the dozens of places you’ll be ravaging, and it sets the darkly comic tone. To launch in to the game proper you press a button tantalizingly labeled “Infect”, then it’s on.
The game resembles a Snes era Japanese RPG, or one of Kairo’s management games. The game is viewed from an over head perspective of a bustling suburb, typical of the town that is about to be devastated by your zombie hordes. Beijing has crested arches, Rio has the giant Cristo statue, New York is dominated by Lady Liberty. even the places I was less familiar with such as Abottabad, appeared to have been rendered with an attempt to make things believable in a cutesy JRPG way. The citizens who mill about the streets voice their thoughts authentically, with speech bubbles saying “How are you?” or”I used to be a Zombie you know,” in the appropriate language. The Chinese ones passed me by, but the ones in English were a mix funny pop culture references, and cheeky jokes at which ever nationality they were. This attention to detail sets the scene perfectly, giving the varied little characters, well, real character, and makes the inevitable massacre all the more enjoyable.
You tap the screen where you want to start the infection. It’s best to aim for a densely populated area to maximize your chances as you only have one chance to get it right. If successful, you’ll set off a chain reaction that will wipe out the entire population in seconds. Once one of the pedestrians has turned in to a zombie, they attack passers by, who then are either killed out right, or themselves turn in to zombies and so the infection spreads.
There are several things that govern your ability to effectively complete each city, and money gained from completing region specific objectives such as kill five police, or even collecting it from the fallen, allows you to upgrade your zombies.
There are six different attributes to consider, lifespan, speed, resistance, and attack are the more obvious one, but it’s the chance of infection that is the most useful, and is the one that I focused on during the early game.
While it is possible to buy grenades and and traps to help give the massacre a helping hand, the most fun is had from watching the zombie virus spread. In the larger cities where there a lot of potential victims, you can quickly amass a huge wave of undead, washing across the screen like a tsunami of shambling corpses. It’s very satisfying.
If this all sounds a bit icky, trust me it really isn’t. The game is presented in such a light hearted way that it’s impossible to be offended. Adding to the comical feel of the game are the additional zombie types you can recruit. An early recruit is Ill Kim Jong, a barely disguised former North Korean leader, who has a couple of body guards in tow. Others include Reinald, a tribute to a certain hamburger endorsing clown, the Christmas hating Greench, and Jackon who makes the other zombies dance with him. Each new zombie has it’s own specialty that will assist you in certain scenarios, but the basic unit is always the most fun. That said the sight of Friday the thirteenth’s Jason Voohees chasing Santa across the North pole is laugh-out-loud funny. The game is full of funny cameos, from the famous to the obscure (Freddie Wong?) some who appear as overpowered enemies that will take down your zombie army before they’ve had time to flourish.
Infectonator is free to play, and you can boost your coins with in app purchases, however I managed to complete the game once and unlock the harder difficulty setting in a couple of hours without spending anything. There was a lot of content still to explore, (I still want to get the Demon from iD’s Doom) but I felt fulfilled with what I had. Infectonator does have a lot to offer and is endlessly replayable, and above all deliriously fun. You can get stuck in for a marathon session or simply spend a minute or two wiping out Cape Town. As a maniac hell bent on global destruction it’s entirely your prerogative.
Forget Sharknado, the hilarious television movie which combined your fears from both Jaws and Twister, here comes Zombie Tsunami. Unlike the purposely bad movie, Sharknado, this game is not really bad at all. Coming off their high from the praised EDGE series, Mobigame ditches the isometric puzzling and goes for a traditional and proven popular direction with an endless runner, a zombie endless runner at that. But do not knock Zombie Tsunami for its rather cliche pairing as it actually is more detailed and unique than you would initially think.
First off in the endless runner mobile game genre there are different types. You have the 3D-ish multi path endless runners popularized by Temple Run and Running Fred and then you have the classic single path one button endless runner popularized by Canabalt. I particularly am fond of the latter type and luckily for me, and you all, Zombie Tsunami is of the latter type. It plays as a single path one button addiction fest in which you start out with one zombie and need to run and jump over a plethora of hazards while eating people to grow your zombie horde. One of the biggest aspects to Zombie Tsunami and the one that makes it “unique” is the zombie horde dynamic. While you are running you will come across helpless people which if you run into you eat and then they become a zombie running alongside you in a train like fashion. The benefit to this is you can then hit an obstacle which kills your zombie but now you have another one in backup to take its place, so the more zombies you have in your horde the more obstacles you can hit and the longer you can run.
While having a huge zombie horde sounds appealing and in actuality it is pretty cool, don’t expect it to happen that much based on the shear amount of obstacles/hazards out to get you. There are the typical pitfalls you need to jump over but in addition to those you have cars to slow you down or hit you, mines to blow you up, earthquakes to make you fall, helicopters to hit you, etc. Luckily if you grow your horde you can plow through these if necessary. Just like there are tons of hazards out to get you, there are also a lot of powerups at your disposal in Zombie Tsunami. These all do roughly the same things but still have different attributes. Some of these include turning into a huge, single zombie monster with laser beam eyes, turning your zombies into a clan of ninjas, quarterbacks, zombies with the King Midas touch, and more.
Like most modern day endless runners that want to stay on point, Zombie Tsunami has both an excellent mission system in place and upgrade system. The mission system is the typical three optional goals you can try to complete while doing a run which gains you extra coins. Zombie Tsunami is fairly typical in this but with smoother transitions. I’ve played a lot of mission based endless runners where you get a mission and it is almost impossible to complete; I never found this to be the case in Zombie Tsunami. The upgrade system comes in as sort of a skill tree of the kind you’d find in a tower defense game which is interesting. Also worth mentioning is while you can purchase one time use items and extra coins through in app purchases, it really is not necessary unless you want to blow the cash or just speed up certain missions.
Graphically Zombie Tsunami is also much different than most competition out there as it focuses more on a claymation style. Everything is very vibrant but has that kind of smooth molded look to it that is exaggerated. Of course even with all the changes and attempts to differentiate Zombie Tsunami from all the other endless runner mobile games out there it still is one and gameplay plays just like you would expect. If you like the genre then Zombie Tsunami is for you but if you’re on the fence or are tired of the genre then it may be a pass or it could very well be the one to rejuvenate your thoughts on the whole genre.
Containment: The Zombie Puzzler has it all. It’s set during the zombie apocalypse, but don’t let that put you off. Sure that whole zombie thing has been done to the death, but it works really well here, and is more than just dressing. The theme is so well integrated in to the gameplay, that it’s hard to imagine it any other way.
First of all this is an exceptionally good puzzle game. You have a large grid of people and zombies, and you can drag any of the good guys and swap them with another in order to create a continuous chain of one type. Rather than go for a obvious match three style, the objective is to surround a group of zombies with a number of the same character type, who will then disappear when they defeat the menace only to be replaced by more people coming in from the top. The default option is dragging, but I recommend switching over to tapping for greater speed. The bigger the group of zombies the more people you’ll need. If you try to contain a pack of undead with your police say, and then realize that you haven’t quite got enough, you’ll sacrifice valuable time swapping them out for either punks, scientists, or army men. Dawdle for too long and the zombies attack the adjacent person and the infection spreads. Before long there’ll be no way to contain the spread and it’s game over.
It’s like a real time variant on the old Japanese game Go, but with more gore. There’s more tactically to the game than it first appears and new trick are always presenting themselves.
The game also boasts a really cool presentation style. Viewed from overhead, the camera floats over the infested city from one block to the next, taking you to the next encounter. As you serenely weave you way through the streets hovering text is revealed amongst the ruins describing in an dryly ironic manner a rather bleak story of survival. It’s a clever mix of atmospheric setting and introducing the player to new concepts in the game. It’s so expertly done that the whoever the writer is deserves a special mention. It goes above and beyond what is required for this type of game and it is appreciated.
Graphically there’s a lot going on too. The levels are detailed and every new encounter has its own unique twist on the basic setup. One interesting variant is when you have to surround generators in order to open gates that allow new recruits to come in and fill the spots vacated by successful zombie killers. There are interactive objects in the environment too, such as the gas station that explodes wiping out half of the playing field. It’s not all as bombastic as explosions and falling motel signs, you can choose to knock over garbage cans but the risk lies in what they contain, is it a power up, a zombie or just garbage?
There are different zombie types too. Normally the zombies are already placed on the game grid from the very start of the level, but some leap in from above and mess every thing up, or run in from the side. Super zombies take multiple shots to kill and take down surrounding pieces when they go. Luckily you have an array of bonus items that up to a limit of three at any time. The drops appear depending on who you decide to combat the zombies with. Police produce sniper bonus, which are great for taking down stronger zombies or the last couple of stragglers. There are grenades, Molotovs and the scientists give you protective suits to halt the spread of the infection. There are other random powers like lightning, dropping concrete blocks from above and more. Strategic use of the bonuses is very important as it all too easy to become overwhelmed by the infection
It’s quite amazing how much invention has gone into Containment, I certainly wasn’t expecting the Walking Dead style narration running through, nor the sheer amount of variety to the game. If it had just relied on it’s core mechanic it would have been a success, but with the addition of all the extra elements, it is raised above it’s peers as an example of how things should be done.
One crucial problem with the game though was the accuracy with which you swap out your survivors. Too often I found myself losing because I’d exchanged the wrong person and failed to complete the surrounding chain in time. It was more that just a one off occasion that I could dismiss as poor playing on my part. It is in no small part down to the slight isometric angle with which the game is viewed. It wouldn’t look as nice viewed from directly above, but it sure would play better.
There’s still plenty to love about zombie containment. The way that your troops dispatch the infected once they’ve been contained is amusingly brutal and the quips from each on a successful kill are very funny, my favorite being, “He finally got laid…to rest.” I guess you had to be there.
Just this week Google Play did a big Indie Mega Sale and a lot of very good iOS games which have recently been ported over to Android were included. One of these that caught my attention was Containment The Zombie Puzzler from Bootsnake Games. In their game description they mention that they wanted to tackle a zombie puzzle game since there really isn’t any good ones out there. Well, I’m here to tell you that they did a good job and Containment The Zombie Puzzler is perhaps one of the best zombie puzzle mobile games I’ve played.
When you see the moniker of “puzzle” especially in combination with the zombie theme you may easily write this off as just some match 3 Bejeweled hack trying to capitalize in the already aging zombie craze. For once you’re safe from that as Containment The Zombie Puzzler is nothing of that sort and instead strives to be a zombie puzzler the likes you’ve never seen before. Instead of a simple match 3 puzzle dynamic, Containment The Zombie Puzzler’s puzzle dynamic is surrounding zombies with units of the same type in order to kill the zombies and contain the infection. You do have to be quick though as if you take your time to plan your actions thoroughly the zombies will pounce in real time and make your problems worse…and that makes Containment The Zombie Puzzler a very hectic on your toes type of game.
This may seem complicated but in reality it is very simple. There are four different types of “good” units. Policemen, soldiers, scientists and street punks. Surround any zombie with four (or more) of any of these units and say goodbye to your undead friend…in a variety of ways I may add. Just to add a bit of spice, each type of unit takes out zombies in different ways and also gives occasional different powerups. For instance policemen drop sniper powerups which allow you to instantly take out one zombie, soldiers drop grenades which you can use to take out a block of zombies, etc. etc. Part of the strategy behind Containment The Zombie Puzzler is utilizing these powerups properly and not wasting them. Zombies also get pretty varied as you go on. First off you’ll only be facing typical one shot kill zombies but soon you’ll have zombies that take multiple hits, wizard zombies (or is it zombie wizards?), huge King Kong zombies and more.
All of this variety that Bootsnake Games brings in Containment The Zombie Puzzler may sound ridiculous (such as the huge King Kong zombie) but even still the storyline is one of the most important features in Containment The Zombie Puzzler. I think that they way the game is presented is much like a zombie movie. Maybe one of those B list zombie movies that is so bad its good zombie movies…but a movie nonetheless. Essentially the game starts with your group of survivors (made up of those policemen, soldiers, scientists and punks) as they battle zombies and then with camera swings and huge bold captions explaining the story moves on to the next level. I can tell that the movie feel is what Bootsnake Games was going for because the levels are called Acts and well…the title is in a marquee anyway. The movie aspect is great though and as the camera is swinging by and you’re reading the captions it is fun to watch the background as zombies are attacking others, cars wrecking, etc. It really adds some surprising depth to Containment The Zombie Puzzler.
Bottom line is there aren’t many unique puzzle games in general let alone a good zombie one and Containment The Zombie Puzzler is here to fill that void and do a darn good job at it too. You’ll find yourself immersed in a crazy and movie like atmosphere but you’ll stay for the intense zombie fighting matches and see if you can survive to the end.
While you’re waiting for The Walking Dead to come back on television you’ve probably played your fair share of zombie mobile games such as The Walking Dead Assault (which is excellent by the way), but what about non-Walking Dead affiliated games. A new developer studio called Crazy Cricket has entered the Android fray and released their first game, The Tapping Dead which has you playing various characters put into compromising zombie survival situations as you tap and hold your way to victory.
Tap and hold? What am I exactly talking about you may be wondering… Well, The Tapping Dead is a 16-bit retro puzzle platformer that has an interesting pause gameplay mechanic. Basically a level goes like this. Your character starts out at one door and you tap to make him start walking in which he will automatically climb ladders, jump gaps, etc. until he reaches the coin and exit door at the end. However a whole host of different zombies are out there to make a meal out of you and your character can’t just run and gun his way to the end. Instead the puzzling and waiting aspect comes into play. So you tap to get your character to start walking but can tap and hold to stop him and make him pause. You pause until the zombies have moved and you release to start going again. Keeping tapping and holding to avoid all enemy zombies and you’ll soon reach the end and win the level.
Other than just playing the waiting game with zombies, The Tapping Dead also offers a more direct way to deal with zombies but still requires thought and planning. Essentially you can also swipe your finger across the screen to pull up a powerup menu in which you have a few advantages at your disposal (although a limited amount). You can put on a mask which resists one hit from an enemy zombie, use a blood transfusion of zombie blood to render you invisible to zombies for 10 seconds or use a slow down power which slows zombies for 10 seconds. If you find that you can’t really beat a level the traditional way there is no shame in using these powerups and add a different dynamic to the gameplay.
Length wise The Tapping Dead has got your needs covered as it clocks in at over 150 levels with more on the way. These are divided into five different buildings which house different types of zombies and have you playing as different characters (although no characters are really different from one another). So for instance you’ll be playing levels in a supermarket themed building and zombies will rush past you in shopping carts and throwing body parts at you. Or you can be playing in a hospital and have zombies throwing needles at you. Each building has a theme and subsequent themed zombies which just add to the variety of it all and helps break the monotony of it all.
The Tapping Dead is a free mobile app which is excellent. The only in-app purchases are if you want to buy more powerups but that is totally optional and you can beat all the levels without using any of them, especially if you like a good challenge. There are a lot of ad pop ups (even after they updated it so they wouldn’t happen as often) which can get annoying especially since you can’t even pay a nominal fee to get rid of them. Other issues with The Tapping Dead I could see stemming from the repetitive nature of the game and that nothing new is really added. Each building has two or so types of zombies and then levels just get progressively harder and harder. This is good and a great foundation for The Tapping Dead but I would like to see differences between the “main” characters, different powerups, more hazardous environmental factors, etc. Even still, I feel The Tapping Dead is meant to just be a quick time waster game, one that isn’t really meant to have tons of complicated platforming dynamics…but a reviewer can wish and suggest, right?