Posts by tag: mike deneen
For those who’ve played the Xbox Live title Trials HD, you know how fantastically difficult that title is. It’s a dirtbiking game that impressively, but also annoyingly, has physics down to a tee. One slight movement in the wrong way and your dirt bike and driver will be skidding across the playing field cheekbones first. This is the kind of game that Stickman Downhill is for Android; a dirtbiking game that is more a puzzle game pitting you against physics than it is a racing title.
This title doesn’t have the detailed graphics or any sound whatsoever, making it a really simplistic experience where players aren’t distracted by too many outside forces. Stickman Downhill, being a free game, does contain ads, which as a top banner, aren’t terribly intrusive on one’s playing experience. However, the random “take over your entire” screen ads are a different story. These ads are for other games made by this app’s developer, or other titles like Candy Crush Saga. They are super intrusive and disruptive, interrupting the otherwise fun experience a user can have in this entertaining title.
As far as the physics in this game, Stickman Downhill uses them as the key figure in which determines the success or demise of your stick figured daredevil. Being too fast, having the bike positioned just wrong in the 2D environment, and even inertia or momentum may mean you either getting a 3 star finish for the course, or have your little on screen player mashed into tiny bits, resembling a stick figured recipient of a Mortal Kombat fatality.
Game mechanics in Stickman Downhill are pretty simple. Positioning of the bike is done by moving your device by tilting it either way, which corresponds to which wheel of your bike rises or falls. Braking or accelerating are done by pressing anywhere on the screen on the left or right side, depending on what the player wants to do. As the game will show you however, Stickman Downhill isn’t as simple as riding the bike really fast.
Stickman Downhill is a fun, free and exciting title that will sink its teeth into the mobile player. Leaderboards and strategy will keep individuals yearning for more in this down to basics, no frills 2D physics game. While this title also contains a good amounts of ads, there is a paid option to turn them off, a strategy used by many mobile games as of late. So if you liked games like Trials HD on your console, then Stickman Downhill should find its way onto your phone and tablet quickly.
We’ve told you about Humble Bundle’s before, but never quite like this.
After just finishing up with the successful Humble Bundle with Android 6, that featured the premier of two games on Android, the folks behind the Humble Bundle phenomenon launched the 7th iteration of the Android Humble Bundle. Amongst the titles are Worms 2: Armageddon (or Worms Reloaded if you are getting this bundle for the PC) and Ticket to Ride (plus the 1910 expansion), two pricey games on the Google Play store whose combined total just bared exceeds $10, not including the DLC for both titles.
All titles in this Bundle are also downloadable for the PC, Mac and Linux via Steam.
In addition, this Bundle also includes Incredipede, Anodyne, Greed Corp and The Bard’s Tale. Both Worms 2: Armageddon and The Bard’s Tale come if you beat the average of roughly $7 at the time of this article. Soundtracks to most of these titles are also included in the bundle, as is customary with these Humble Bundles. This is a great way for video game music junkies to add to their collections.
Should you be inclined to purchase this amazing bundle, you can check it out here. If you aren’t sure on any of these titles, feel free to browse Gamewoof for our extensive reviews on these titles.
So, the US Government is in a shutdown due to a budget standstill, leaving tens of thousands out of work, others working for free until politicians can figure it out, leaving people in DC going insane by either shooting up a naval yard or setting themselves ablaze in a Washington shopping mall. All of this craziness has set people back financially, which is where mobile gaming becomes perfect. It allows people to be able to game on the go, not have to spend much money and helps keeps people sane by giving them great entertainment.
Now, people may be doing poorly financially right now due to being furloughed or laid off for the time being, but that doesn’t mean everyone is having a hard time with money. Take the Korean mobile developer Gamevil. Lately it seems they’re on a mission to snatch up other fish in the pond, creating a giant mobile conglomerate that can compete world wide. Just this week, Gamevil picked up rival Com2US for a cool $65 million in shares. Additionally, Gamevil also picked up the company Nine Wheels, in addition to picking up equity stakes in quite a few other smaller developers. Who knows what the future holds for the developer, or if they plan on mash ups of their games with those of the developers they’ve acquired. But we will make sure to let you know once more information is leaked out.
Whatever the games Gamevil plans on putting out, there’s surely a multitude of devices they can put them out on. One of the most recently known ones is that from our good friends at Archos. Archos had launched their Gamepad not too long ago, but was revealed recently that the Gamepad 2 was in development. This has now been confirmed, as Archos has promised the device will be releasing in quarter 4 of this year (which translates to more than likely in time for the holidays). It features dual thumb pads, a D pad, six front facing buttons and four shoulder buttons. Additionally, a SD slot allows for expandable memory and the Gamepad 2 has 2 GBs of Ram. The price point, which will more than likely be its main selling point, comes in at a low $200.
There’s also another micro console in the mix as well. We told you about the MadCatz M.O.J.O. quite a while ago, but now we have more details about this Android powered device. Releasing on December 10th at a price of $250.00, the device also comes with the following specs:
1.8GHz NVIDIA Tegra 4 processor
16GB internal storage, microSD slot with support for up to 128GB SDXC cards
HDMI out with full 1080p
Wi-Fi a/b/g/n, ethernet port
2x full-size USB ports (1x USB 2.0, 1x USB 3.0)
The device also comes with Google Play, meaning any games you’ve already purchased on any other Google Play enabled device will be playable on this console. It also comes with the NVIDIA Tegra Zone app.
Controllers certainly aid in playing certain games, such as first person shooters or some platformers, but a genre some may find easier to play with a controller would be JRPGs. One of my favorite series’ of all time from the likes of Square Enix was the Dragon Warrior/ Dragon Quest series, which the japanese company recently announced is coming to both iOS and Android, as well as a new Dragon Quest game made exclusively for mobile devices called Dragon Quest Monsters: Super Light. According to Square Enix, we should expect to see Dragon Quest 1 through 8 sometime this December, which would make them playable on both device we just previously mentioned. Square Enix also mentioned that Final Fantasy VI would be coming to the mobile platform, though it would be spruced up a bit.
Other developers are in the mix with releasing awesome content on the Android marketplace as well. Microsoft, who is seen as an Android competitor with its line of Windows 8 smartphones, is also no stranger to developing content for the Google Play store. Recently, however, they’ve taken it a step further, with their new word game called Wordament. What makes this title unique is that users can sign in with their Xbox Live account, allowing them to earn honest to goodness Xbox Live achievements, making players salivate like Pavlov’s dog every time that famous sound accompanies the pop up. There is a total of 50G that can be earned through this mobile title available now on Android.
Speaking of gaming and Microsoft, the hugely popular game Grand Theft Auto V, which is playable on Microsoft’s Xbox 360 console, has also made some splashes in the Google Play marketplace recently. Right now, the companion iFruit app is only available on iOS. However, a phony Android version did recently pop up in the Android store, which charged users for an app that did absolutely nothing, didn’t come from the same developer, and even changed the name of the app. But an app that players can use in conjunction with their game involving dubious criminal activity, is the interactive Grand Theft Auto V manual that dropped this week on the Google Play store. This takes the place of the thick manual and large map that used to appear in the Grand Theft Auto game cases, before people got environmentally conscious. It includes a full map of Los Santos, where players can actually zoom in on certain areas, similar to that of Google Maps.
These games may not be playable on the Xbox360, but they are coming to Android sometime soon:
What if you had a football game that combined the Madden Ultimate Team mode with something like Tom Landry Strategy Football? Would that sound like a game you’d download for your Android device? Because over 1 million people have, in a game called Big Win Football 2014. This title is a free to play, pay to win, collectable card game that begs you for money worse than that guy standing outside of the stadium after a game gets let out. This title is also about as much fun playing, as the Minnesota Vikings have been to watch so far.
Everything in Big Win Football 2014 comes down to the cards in the various packs you buy. You start out with what you believe is a generous amount of currency, but upon seeing the prices in the card packs one realizes it isn’t much. Of course, in the Madden Ultimate Team mode on consoles, you could theoretically grind your way to insanity in order to buy a premium pack of cards. That could be possible in Big Win Football, but you’d be playing a ridiculous amount, as good luck at all of your team winning any games without having a good amount of “Big Impact” cards, cards which supposedly boost your team’s abilities through out a game. This game presents itself as a catch 22, no win scenario, unless of course, you pony up your nickels and dimes.
This wouldn’t be the end of the world, a game relying on IAPs to succeed, if there was anything to it beyond card buying and pure dumb luck. But that’s what Big Win Football 2014 boils down to, because you don’t actually get to play any football. Instead of getting to play America’s game, you get to sit quietly on the sidelines, if you so choose, without calling any plays or having a single bit of interaction or effect on the outcome of a game. Or, you can just skip to the end, as though you were playing a text based adventure game, minus having any input as to what occurs. At least in Madden 25 on Android, as bad as it was, you actually play the game. What’s more, is that this game requires you to be online always, as games are played against other players, who are randomly assigned to you. Therefore, as a new team, who usually is rated pretty low, could get put up against a team rated 2 or 3 times what yours is, crushing you like they were Ivan Drago.
Big Win Football 2014, at best, is about on par with a dice throw simulation app in terms of how much fun you are going to have. In all reality though, it’s about as fun as a lottery scratch off game and chances are you’ll find yourself with just as much taken out of your bank account at the end. As a game that brags about being a football game, it sure has a lack of any actual football playing done by the user.
Many people freaked out when EA announced all of their new apps were going to the free to play model. Some of those fears were confirmed when Madden 25 recently released on the Google Play store and was met with a rather, unsatisfactory review. What’s worse, is that EA also removed Madden 12 from the Android market. That doesn’t mean that everything EA is putting out now is terrible, even with the free to play option.
FIFA 14, the world’s most popular sports game, also recently came out on Android, and even being a different sport than Madden 25, is more different than it’s American football counterpart in every way possible. While it also uses the free to play model, it feels more like a mobile version of the console game than a game which attempts to trick you out of your hard earned money.
Back in 2011, David and Ian Marsh, the brotherly brain children behind Nimblebit, gave the world the high rise simulation mobile game Tiny Tower. This game required players to manage a massive tower in hopes businesses and people would move in. The game went on to receive high praise and accolade from both press and players, gaining such notoriety that Zynga produced a game striking similar to the NimbleBit title. Since then, NimbleBit has released a number of other games, including NimbleQuest.
On September 26th, the brothers Marsh will be releasing yet another mobile game simultaneously on iOS and Android called Pocket Trains. NimbleBit went back to the Tiny Tower model of simulation and resource management, except this time dealing with railroads and cargo transport, rather than high rises and businesses. Players will build railroads across the globe, getting the most money they can while transporting various cargo and passenger cars from city to city, all while utilizing the classic NimbleBit 8-Bit art style.
Mobile game developers love to manipulate tried and true games and give them a bit of pizzaz by changing the rules a bit. We saw it with the OUYA game Pingo! as well as the Android title 4 Thrones. After seeing how awesome these games are, I for one advocate for more of these modern takes on classic games. It appears another developer has taken on a game I’ve always personally disliked, Sudoku, with their new title Flowdoku.
Flowdoku replaces numbers with colorful different shapes, but still adheres to the basic rules of Sudoku. However, instead of messing around with numbers, players are forced to deal with a collection of shapes which must be strategically placed on the playing field. As in the case with the numeric Sudoku, in Flowdoku, only one of each type of object can exist in both a vertical or horizontal line, as well as within a box. Flowdoku mixes up even this rule, as it has you sometimes place 2 or 3 of an object within a line and box, mostly due to the limited amount of basic shapes to choose from.
But Flowdoku doesn’t feel like just another cheap knock off of that mindbender your co worker players in the break room. Instead it mixes that most unholy of newspaper games with a big of that hectic and casual flair that makes mobile gaming so appealing. Games are timed in Flowdoku and if you want be the best of the best, you’ve got to think fast. Additionally, unlike the back of the newspaper, Flowdoku gives you instant feedback, telling you if you’ve managed to mess up a box or a line. On the bottom of the screen, you can see the exact formula each box has to contain. The real kicker with Flowdoku though is that all of the shapes in the formula, like shapes have to be next to each other within the box. That means all of the boxes, or whatever particular shape you are dealing with, have to be touching each other, and not placed haphazardly with a triangle or circle between them. Shapes in Flowdoku are cuddlers, and don’t appreciate a 3rd wheel getting in their way.
It’s because of these changes that a game like Flowdoku becomes addicting and players will quickly finding their 5 minute session turning out just a little longer each and every time. The developer’s magic touch was as simple as replacing numbers with shapes and somehow, they made Flowdoku a game that’s loads of fun and appeals to everyone, even if you hate Sudoku like I do.
Sometimes, we need a little help in this world. It can be anything from your friend lending you $5 because you need lunch that day, to someone saving your life from your burning house. No matter what the circumstances are, it’s not the worst thing in the world to reach out and ask for a helping hand every now and then. God knows we’ve all needed it at one point or another.
Take the OUYA for example, or as I like to call it, the Anthony Weiner of gaming consoles. The little Android power un-console has had it’s share of PR gaffes and egg on their face moments, just like the man who goes by the moniker of Carlos Danger. However, it looks like the company is trying to help themselves, by cleaning up the source of its latest controversy, the Free the Games fund. It appears after a slew of problems from games getting, what appeared to be, inflated donation numbers, OUYA decided to change some of the rules. These rule changes included a minimum of 100 donors for every $10,000.00 raised. In addition, the exclusivity agreement so many had an issue with has also been modified; games are only required to be OUYA exclusives for a month per $10,000.00 backed from OUYA. It’s not a perfect change, but it’s a heck of a lot better than the way OUYA was approaching it before. Let’s hope Julie Uhrman doesn’t get in any fights in a deli or flick off any cameras now…
Funding is a great way to help others out. In our case, we like to focus on helping out game developers by pointing out ways you can aid them, for instance, with your wallet. We especially like to do this when there is a project that really gets up jumping out of our seat. So what am I yammering on about? Mutant League Football, which if it makes its Kickstarter goal, would be coming to Android devices! Yes, the famous arcade monster football game, which also spawned toys, a cartoon and the admiration of many people my age, is being risen from the dead, but probably won’t be saving too many daughters (unless she’s into MLF, which in case, that’s awesome!) What makes this even better is that the team behind this new iteration of this classic is lead by the original game designer of Mutant League Football, Michael Mendheim. Along with a pretty impressive lineup of help, he hopes to bring this classic back for mobile users, as well as console and PC gamers, to enjoy once again.
Perhaps you like to help out game developers not financially, but with your time, by helping them test a game? Well, buddy, boy are you in luck. The anticipated sequel to Anomaly Warzone Earth, called Anomaly 2, is currently in its testing phase and you can help! The developer has released a benchmark app, which users can download to test out this app on their devices to help the developers know which of the many Android phones and tablets it will work on. While we don’t know when exactly this game is set to release, we do know that it looks pretty damn sweet and if its anything like the original, will probably be a great game!
Similarly, NimbleBit has, kind of, sort of, released a benchmark app for its upcoming title, Pocket Trains. You can actually already find this game in the Google Play store, but I guarantee it won’t work on any device you own, this is unless you live in Canada. The brother Marsh have decided to use the land of Moose and Maple Syrup as the testing grounds for their new railroad simulation title. So Canadians can lend a hand to testing the game, but the rest of us cannot. Don’t worry though, Gamewoof has already gotten to try this game out and will have a full preview up before this title launches on September 26th, coincidently the same day Kingdom Rush Frontiers also hits the Google Play store.
Oh yeah, Transport Tycoon hits the Google Play store on October 3rd, since we’re on the subject of railroad simulators. Here’s a list of some other upcoming Android games:
- Dead Trigger 2 (finally launching in October!)
- The Blockheads
- Final Fantasy IV: The After Years
Kairosofts games, much like the Maxis/EA Sim games, all share similarities and commonalities between them. Kairosoft’s modus operandi has been working with 8 bit figures in a 2D simulation environment, and their game Mega Mall Story is no exception to this rule. But there is a lot about this mall simulation that really entices players to come give it a whirl that sets it apart from being just another cheap knock off type game of something like Tiny Tower or Sim Tower.
The genius thing that Kairosoft does in Mega Mall Story, like many of its games, is that it gives you a lite and full version. The lite version lets you play 4 simulated years of managing a mall from next to nothing to being like the behemoth that exists in Bloomington, MN. The full version will cost you $5 and allows for unlimited playing time, but keep in mind this game comes with no IAPs or hidden costs, so the $5 is all players will end up forking over. In this game, however, the lack of IAPs actually makes things challenging when dealing with the two different in game currencies.
Stores and plans for more stores are purchased using two different methods; cash and hearts. Cash is earned through sales in your mall’s stores while hearts are earned when your patrons really love something you’ve done in a store. Hearts in this game have all the potential to be “pocket robbing” IAPs but Kairosoft decided to not make them as such, instead forcing players to earn them. These hearts in turned are used to research new types of stores for your mall.
Mega Mall Story, again like so many Kairosoft games, involves a good amount of micromanagement of loads of details. From the needs of your patrons to the inventory of stores, your job as the big boss behind this mall is to make sure you’re making the right decisions while also earning the most dough. This can be immensely frustrating but also very fun, especially if you listen to what the game is trying to get you to do.
There are a lot of similarities with Mega Mall Story and the rest of the Kairosoft’s lineup, but any good company maintains a signature to all of their games. Kairosoft has done an amazing job at getting players hopelessly hooked on their product without gouging their wallets. With Mega Mall Story, they’ve utilized their expertise in mobile simulation games to once again create a great game that everyone can enjoy.