Posts by tag: defense
Little guy in a Roman centurion’s outfit, completely featureless face except for two big eyes, lives on Mars, hell bent on destruction. I’m either talking about the iconic Warner Brother’s cartoon character Marvin the Martian, or the stars of this not too subtle–ahem–’riffing’ on the aforementioned Looney Toon. Well if the art design is borderline infringing on trademarks is down to the lawyers to decide, I’m here to tell you if the game itself is any good. So let’s crack on.
Romans from Mars is a weird mash-up of aliens and Roman gods in a turret defense game where you control a ballista firing arrows from a fixed position at the bottom center of the screen. All you have to do is tap where you want your missile to land. Your job is to make sure that an invading horde of copyright bothering aliens doesn’t make it to your castle. The trick is to anticipate their movement and aim accordingly.
Most enemies go down with one hit, including the bomb carriers that take out several of their comrades, but inflict greater damage should thy reach you. More advanced units require multiple arrows to the head, so luckily you can upgrade your siege weapon. Reload speed, power rate of fire, shot radius, and even the strength of your castle can all be upgraded.
In keeping with the ancient Roman theme you have godly powers to lay waste to the enemy. Swipe across the screen to freeze or burn them, or hold to zap them with Jupiter’s lightning bolts. This last power is particularly amusing as you lay waste to scores of little aliens.
There’s nothing that you haven’t seen before in this game, the concept goes as far back as the old Atari classic Missile Command, but Romans from Mars is one of the better examples of the type. Graphically its good to look at, with enough visual wit to keep you engaged, and the extra powers do add a layer of strategy that you normally don’t find.
When I first picked up Hero Defense: Kill Undead, I thought it would be the kind of game that I can play while doing other things… I was wrong. I found myself deeply engrossed in playing a few more levels (and missing quite a bit of the television shows I was “watching”). While on the surface it seems like a pick-up-and-play flash game, at it’s core Hero Defense has a lot of depth to pull you in.
In one regard, Hero Defense is a fairly typical take on the “army defense” genre. You make troops that walk forward to face the troops that the enemy sends at you. It does not mess with this tried and true formula. You control a hero and occasionally a boss monster will be mixed in with the enemy mobs. You can cast spells to either boost your troops or harm the enemy’s troops. Where Hero Defense separates itself from the pack is in the customization.
A tower defense game, with only one tower (technically a bunker), how can this possibly work? With an arms race being played out between the myriad TD apps now available, and with each new release adding some crazy new gimmick, it’s refreshing to get a game that scales it back a bit and keeps things simple.
Hills of Glory has a World War Two setting, which it tackles with a pinch of humor to lighten up the proceedings. The aim of the game is to make sure that your concrete bunker survives the successive waves of troops and tanks that cross the battle field like streams of ants. At your disposal are a variety of weapons which are all controlled by some ingenious touchscreen inputs. You can tap to fire a single shot, or hold and release to launch a mortar, which are great for firing over obstacles. Swipe with two fingers and you’ll unleash an aerial napalm attack. I don’t know quite what Apocalypse Now style choppers loaded with napalm are doing in the second World War, but I’m willing to let it slide. Alternatively long pressing two fingers crates a reticle to aim either a machine gun or the deadly flamethrower. All of the weapons can be upgraded by coins won in the game or through a in-app purchase.
Another Tower Defense game? The fifth in the Bloons series no less. What great innovation have they come up with this time, to justify the price tag? Are we going to see a revolution in the genre that will make us radically alter the way we think about Real Time Strategy games? Surely to warrant yet another entry in to the already overcrowded Google Play store sub-catagory , developer NinjaKiwi is going to have to pull out one of the greatest surprises in the history of mobile gaming. I’m expecting not only to have the rug pulled from underneath me, but a large section of the ground as well.
So why am I still standing?
Because Bloons: TD 5 is just yet one more standard tower defense game to add to the pile. That is not to say it is bad in any way. On the contrary, what it does, it does very well, and if you’re predisposed to liking the gameplay, then this game has it in spades.