Posts by tag: atari
A while back I wrote a story about emulation and the fact Nintendo and others are leaving money on the table by not adopting emulation or porting their retro library out to Android, iOS or other mobile devices. In a discussions I’ve had with a couple friends in colleagues I’ve begun to question this again. How difficult is it to get the port of your favorite retro games into the Google Play marketplace? Why are companies so willing to just leave money on the table, especially in a gaming industry where development companies are constantly accused of being “money hungry”? As Seinfeld would say “What’s the deal?”
Look on the Google Play store for emulators and I guarantee you will come across a whole cornucopia of them, both paid and unpaid. For reasons pretty obvious, I’m not going to tell you what they are, nor how to obtain games for them, but the fact so many exist is evidence enough that consumers want to see retro and classic games on their mobile devices? And why not?
Many gamers today, present party included, grew up with the Atari, Nintendo, Sega, Amiga, list of retro consoles, blah, blah, blah… (you get the point). Even those who haven’t may be interested in exploring the origins of some of their favorite games. I’m sure there are people who enjoyed New Super Mario World on the Wii but give you a blank stare when you ask their speed run time on Mario 1 on the NES. (Mine is about 10 mns if you were wondering, I believe the world record is like 4 or 5 mns.) If anyone remembers from last year, when someone put out a phony Pokemon Yellow game for the iOS, it quickly rose to #3 on the iOS charts, until Apple struck it down with the mighty hammer of Steve Jobs.