Posts by tag: 4
The Legend of Zelda is a popular franchise that is exclusively available on Nintendo platforms. Hence, gamers are intrigued by games with a similar type of gameplay or interested on how well it would fare if it was published on Google Play. Developers are trying their best to replicate the game’s success. Enter Ittle Dew from Ludosity. This Android game may look like Zelda on the outside, but it can stand out on its own.
Micro Miners is a unique Android game developed by JP Sarda and was published on Google Play with the help of Noodlecake Studios. Its gameplay may be likened to the classic Lemmings and for the modern players, Where’s My Water?. If we can change its title, Where Are My Lemmings? will be a good choice.
Everyday more traditional board games are getting the digital treatment. It was inevitable that Hasbro would eventually license out the name and game of Jenga to a developer so it could get the virtual treatment. As you would expect, there have been a few cracks at turning the game digital in the past. Jenga for the PC, however, was laughable affair. Attempting to emulate the feeling of removing blocks using your hand with a mouse simply failed to to be an entertaining approximation of the real thing. Does using a touchscreen recreate the feeling any better?
In a short answer, yes. But it still isn’t by any means perfect. Removing blocks on a touchscreen still lacks the tactile feeling of grabbing a block with your hand. However, manages to feel infinitely more intuitive than any digital version of Jenga to date.
Everyone knows Tic-Tac-Toe. You’ve played it as a kid bored in school, with your parents waiting at a restaurant, etc. However, for all intents and purposes Tic-Tac-Toe is a boring game. In fact, if you know what you’re doing you are guaranteed a win or at least a tie. Hidden Variable Studios realized how boring and repetitive the classic Tic-Tac-Toe is and decided to revamp it and make it a game worth playing again. The game in question is called Tic Tactics and basically is like playing a huge metagame of Tic-Tac-Toe.
Fireman by Magma Mobile has the look of a simple and forgettable children’s game, but if you give it a chance you will find a challenging, rewarding and balanced 2D platformer that is not only free but keeps the completely optional IAPs out of the way, doesn’t hit you over the head with obtrusive ads and utilizes an interesting and fun water jetpack mechanic that instantly brings to mind a 2D Super Mario Sunshine.
It isn’t nearly as extensive as Super Mario Sunshine, of course. What Fireman is, is disgustingly cute. Nearly to the point of absurdity. Players take control of a large headed fireman looking kid, traversing levels, putting out fires and saving stuffed animals. That’s right, you aren’t risking your life and putting out fires in order to save living beings but instead ultra cute inanimate objects. I’m not really sure what message that is actually sending to kids but that isn’t really the point. The point is the fantastically tight gameplay that anyone of any age can enjoy.
The protagonist runs around levels, putting out fires and saving the stuffed animals before exiting through a door. There are a few fire enemies, walking flames, burning centipedes, things like that. The game never attempts to explain any of it, why fire has sprung up and is apparently trapping or attacking stuffed toys, or how this kid became a firefighter, or why he is risking his young life for the benefit of something likely made in a sweatshop in Vietnam, but it is all good fun.
There are currently 39 levels available for free spread across two worlds, with two more worlds available for purchase using either coins earned in the game or with actual money. The character can also be upgraded in the same fashion with the in-game currency being common enough to allow a reasonable amount of customization without actually spending a dime.
Fist of Awesome is an indie game developed by Nicoll Hunt of I Fight Bears. This Android game, which was funded through Kickstarter, is a beat-em-up beaming with personality and packs a heavy punch. My colleague previewed it before and was impressed with the initial build.
Game developer, King, made waves and headlines when its game, Candy Crush Saga, topped charts and gripped teenagers and moms alike in its addictiveness. Since then, King has made a lot of different “saga” games and now has added another to the growing list. The game in question is called Papa Pear Saga and it is King’s version of mixing Peggle-like gameplay with its tried and true addictive formula. I suppose on that front Papa Pear Saga isn’t the most innovative or unique game but what it lacks in that aspect it heavily makes up for pure unadulterated fun and addictiveness.
Gameplay in Papa Pear Saga plays much like Peggle or any Pachinko style game. There is a cannon of sorts at the top of the screen and you drop little balls which bounce around eventually landing in a bucket or pot at the bottom. Peggle turned this into a fun game where the goal was to get your ball to hit a certain amount of orange pegs on its journey downwards. Papa Pear Saga expanded on this and actually made a few different modes of play. Some levels have you getting your balls into all the different pots to bring color to them, others have you clearing a certain amount of vegetable pegs (everything is food themed), others give you a certain point goal to reach, etc. This way of turning a basic concept like Pachinko or Bejewled into multiple different gameplay facets is King’s ingenious way of making things interesting and varied as well as keeping you coming back for more.
When it comes down to it, Papa Pear Saga is obviously no Peggle. By this I mean straight physics wise, Papa Pear Saga seems to lack and have a lot of oddball nuances you will have to get used to. Also, Papa Pear Saga seems to rely a lot on luck instead of timing and “skill”. As you progress through the levels you’ll begin to see level designs that are heinously unfair both in layout and balls allotted. I am sure this is King’s effort to nudge you to buy IAPs which is fine, I just wish they wouldn’t nudge so hard. Speaking of IAPs, the business model employed in Papa Pear Saga is the same you’d find in Candy Crush Saga or any King saga game. You get 5 lives and you can pay to refill them as well as buying various powerups/upgrades to help you in tight spots. In Papa Pear Saga‘s case this means you can buy bombs to explode obstacles and a line of sight beam to show you exactly where you’re balls will go.
In general, while I see that gameplay keeps getting more and more unfairly biased the further I go in an effort to sell virtual goods Papa Pear Saga is still an extremely fun and addictive game. I love Pachinko styled games and haven’t played a good one since Peggle so now that Papa Pear Saga is a thing I got hopelessly addicted to it. Graphics and music/sound effects are cartoony and well polished and give off a real enjoyable cacophony of color and sound. The variety in levels is also a great idea that King excels at in all their games and will keep you on your toes. King is slowly becoming the king of addictive mobile games and if they keep pumping out games as fun as Papa Pear Saga I may just be ok with that.
There are few theme tunes that evoke such a sense of adventure as opening music of Dr Who, the BBC’s long running family sci-fi show. This game, a gem swapping battle RPG, does well to start with the stirring electro-orchestral music and gets you in the mood for a trip through the good Doctor’s past.
The concept for Legacy is very similar to a few recent titles, most noticeably Puzzle Trooper. On a standard grid of gems, each and any one can be moved in any direction to where ever you want. The path you take is important though as everything in your wake is shifted. At first it’s hard to work out just what effect you’re having on the board, but once you reconfigure you puzzling muscles, it becomes second nature and you’ll soon be chaining combos.
Each gem successfully matched goes towards the attack power of your heroes, including the Doctor and an assortment of companions, as they fight a ‘best of’ compilation of enemies past and present. There’s a very light RPG element that includes collecting new characters and leveling up their stats. In fact it the sheer wealth of collectables that adds depth to the game, and is enhanced if you happen to be a fan. You can unlock characters going all the way back to the Doctor’s original incarnation in the 1950′s.
The game takes a refreshing stance on the free to pay model. It explicitly makes sure you know that there is no replenishing energy system, rather you can have as many goes as you want and play for as long as you want. Additional adventures can be downloaded for a fee, although there will be free ones also in the near future.
This is a game for fans of the eccentric alien Timelord and his adventures in the TARDIS, with a well written plot and references to just about every episode in his 50 year career. The visuals are nothing amazing, but they capture the charm of the TV show and most of all the game itself is fun to play.
Yesterday is an adventure game developed by Pendulo Studios and was published by BulkyPix. Originally a PC title, this Android game revolves around the story of a man named John Yesterday who is investigating the killing of people on the streets of New York.
Tiny Tower is a business simulation game from NimbleBit which partners with Mobage network to bring this 2011 iPhone Game of the Year in the Play Store. This Android game, which we named as one of the best Android simulation games on the market, allows players to manage a tiny tower, at first, and expand it eventually to become the tallest skyscraper, enticing virtual individuals called bitizens to move in and work.