Posts by tag: 3.5
When you hear the name “Gold Diggers” you may think that this is a game chronicling the adventures of women going after an old man’s money. However, in reality Gold Diggers by Gamistry is a game where you literally are digging for gold since we all know mining games are in this season. Gameplay revolves around the simple endless running, or in this case mining, concept as you dig deeper and deeper. Along the way you’ll have to dodge all sorts of fiery obstacles of doom. Don’t be quick to judge Gold Diggers for being just another endless something or other as it already has a nice award winning track record for the iOS version.
Gold Diggers is admittedly an interesting take on the genre. You’re digging constantly downwards instead of running in a linear path while collecting gold and dodging obstacles in various “rooms”. It is these randomized rooms that make Gold Diggers worth playing and talking about as they add an interesting and surprise factor. These rooms range from typical dirt rooms with the occasional giant boulder and fire pillar that can damage you to rooms filled with lava and a short path to travel in. The different obstacles are also fairly interesting and keep you on your toes. A big one that I was a fan of was the inclusion of worms like in the movie Tremors. You get three lives which are your mining carts and you lose one each time you get an obstacle. There are a few powerups in game to help you such as a gun that blasts the worms and fire pillars which keep things interesting as well.
Control wise, Gold Diggers opted for non-tilt controls like a lot of new endless runners and instead you simply tap the screen and sort of guide your minecart along. This is very accurate and you can do some tight maneuvers very efficiently. However, this does bring a few issues. Since your thumb or finger is on the screen and you’re moving downwards, your hand kind of blocks upcoming obstacles. I also found myself accidentally hitting to continue once I die which results in me spending a lot of my coins when I didn’t want to. This is an issue because while there are a decent amount of upgrades for Gold Diggers they do cost a pretty penny in in-game cash. Although, once I did save up to get some different upgrades (the permanent upgrades) I didn’t notice much difference. Yet, I am happy to see that the upgrades are reasonable to earn by playing and not just paying. In general, Gold Diggers is nothing new to the endless runner genre but it is still a fun one to play with some interesting ideas that I’ve never seen before.
Skee-Ball is an American institution. According to Skeeball.com it was invented in Philadelphia in 1909 by J.D. Estes and went into production in 1914, soon taking America by storm. If you were born in the United States and don’t have fond childhood memories of sliding wooden balls into plastic holes then there is a high probability you were either neglected, your parents displayed communist tendencies or you are Amish (in which case, what are you doing on the internet, shouldn’t you be selling handcrafted furniture down the street from the outlet mall?). It is easy to see how, the soothing experience of gently rolling wooden balls down a polished wooden or plastic miniature alleyway and hearing the plop of the ball, succeeded in being both challenging and rewarding. While we are nearing the 100th anniversary of Skee-Ball’s commercial production, a new Skee-Ball game has been jumping up the ranks of google play, but is Skee-Ball Arcade any good?
Make sure that you’ve got a heavyweight device to play your games on, because the 3D hack and slash ghoul gutting, chainsaw wielding, Grave Stompers attempts to give you a full console experience right in the palm of your hand. It’s just a pity that the console in question is a N64.
Grave Stompers tries so hard to be a well rounded experience. It certainly has ambition, but in its attempt to create a fast paced action game, harking back to the heyday of over-the-shoulder platformers, it falls somewhat short of greatness. The concept is simple enough: you play one of the Tim Burton-esque Gothic creatures, including a selection of movie bad guys like the killer from Scream. For no discernible reason (as if one was needed) you must slaughter hordes of undead in a variety of grisly and spooky arenas.
To assist you with the re-genocide of the living dead you have at your disposal a vast arsenal of weapons ranging from the melee classic chainsaw, to missile launchers. Enemies come thick and fast, and you have to be heavy on the trigger finger if you’re going to survive. On paper this sounds like a perfect game to while the way the time, but unfortunately in practice it soon becomes a slog. There’s no real variety in the objectives, and although the enemies are well designed, they do little more than come straight for you. Where games like Dead Trigger 2 have experimented with intuitive touch screen control schemes, GraveStompers settles for the classic twin joysticks, which when coupled with separate fire and lock-on buttons, it becomes necessary to employ unwieldy manual contortions. You’ll get a lot more out of this game if you have a joypad, or even an OUYA, but if you’re looking to play this on the go, consider the free to play version first to test the waters.
Graphically the game is pretty good, with the design making the best of the dated graphics. There’s not a lot of visual variety which is understandable with the horror theme, but it would have been nice to come out of an arena once in while.
While I certainly did have a lot of fun with the game, I was left wanting more from the game
Recent mobile game developer, Supercell, has hit it big with their game Clash of Clans and now has published a new game where you get down and dirty called Hay Day. As the punny name implies, Hay Day is their take on the farming simulation game. Joining the ranks of games like the infamous Farmville and Goodgame Big Farm. Hearing those titles for comparison might make you groan just thinking about the utilized IAP business model and wait times and while Supercell’s Hay Day has all that it is actually a fairly new take on the tired farming simulation genre.
The Hunger Games has been a huge deal ever since the first movie adaptation came out and now with the release of The Hunger Games: Catching Fire, the hype is just getting even more intense. To go along with all the hype, Reliance Games, was commissioned to develop a game tie in for the movie titled Hunger Games: Panem Run. This is similar to last year’s mobile game tie in with the first movie simply called The Hunger Games: Girl on Fire which was a side scrolling platformer. Hunger Games: Panem Run took a different route and is actually another endless runner to add to the heap that already exist. However, before you totally write off Panem Run for being a generic idea I will say that it actually changes up the formula a bit and is a decent amount of fun.
Canabalt may have spawned the endless running genre back in 2009. Since then, we have seen popular infinite running games like Temple Run, Time Surfer, Despicable Me: Minion Rush, and Subway Surfers among others. Also, a myriad of clones have rushed to the Play Store trying to mirror their formula for success. Enter, Sketchman. This Android game from Miniclip is an endless runner that features a stick figure armed with a pistol.
Trial Xtreme series from DeeMedya is back with its latest installment and is looking to set the bar higher from its predecessors. This Android game is one of Play Store’s Play Picks and now has improved graphics, enhanced physics engine, and a number of other features that make it a better sequel.
When you take a look at the screenshots of Juice Cubes, you might argue that it can measure up as one of the games like Candy Crush. Well, this Android game from Thailand-based Pocket PlayLab can stand on its own even if you see the familiarity from the massive candy-based puzzle game from King. This is Rovio’s second Android title under their Rovio Stars publishing arm.
There’s not a whole lot of side-scrolling action platformer on the Play Store. So, when I happen to see the developer of the League of Evil series, Ravenous Games, releasing its newest retro title, Random Heroes, I can’t contain my excitement. Btw, this Android game is ported to Android by Noodlecake Studios.