There are two things in play with this game first and foremost that bother me; 1) Yet another game that is of one of the typical mobile genres of games, this one being a city builder and 2) It has a license slapped on top of it in order to mask issue #1.
That being said, The Simpsons: Tapped out is a fun game and will be especially appealing to those who are longtime fans of The Simpson’s franchise. Players will be immersed in everything from Matt Groening’s long running animated universe from locations to characters to even some of the nuances and jokes that have made The Simpsons series so loved and famed. However, keep in mind, it is a city builder. One in which you are limited in what you can do in an allotted amount of time unless you’re willing to fork out addition real-world money.
Simulation games are a vice of mine. Give me anything like The Sims, Sim City, RollerCoaster Tycoon, etc. and I am instantly hooked. This goes against everything I believe in as a gamer too, because these games lack a story line and usually don’t have a real end game. Doesn’t matter however, they are my Achilles heel, my guilty pleasure, the thing I like that I probably shouldn’t.
For those of you who are familiar with Karisoft, makers of DreamHouse Days, you are aware that they specialize in these kind of games, feeding into so many of my neuroses. Karisoft, for those who aren’t aware of who they are, put out the smash hit GameDev Story, where users could simulate a game development studio. While the game was very simplistic, graphically nothing special and often silly, it was still an enjoyable game that had myself and many others I knew captured for hours upon end.
Karisoft’s latest title, Dream House Days, puts you into the exciting world of rental property management. In this title, you take charge of spicing up a whole bunch of apartments, putting in amenities, furnishings and other random objects in order to entice renters to move in. From there, you can manage details such as their clothing, their comfort, careers, giving tenants advice, etc. (Because you’re an awesome, albeit totalitarian property manager, who “cares” about more than the rent…) You are given 21 years to manage and raise a building from 4 units to whatever massive rental empire you can construct, all while watching your tenant’s progress, grow and age.
Given the whole zombie thing, perhaps it’s appropriate that No Zombies Allowed features what could best be described as a shotgun spread-style approach to gameplay. Overwrought first lines aside, however, it’s probably best put another way: This is a game that, for all its potential, tries to do way too much.
There’s a lot going on here. Think, like, Tiny Tower-meets-Farmville-meets-Forsquare. I know the last one isn’t a game, but it works. Bear with me.
Don’t get me wrong. I understand this is a popular style of game on the mobile platform. If anything, it appears as though developer Booyah, Inc. (also responsible for the kind-of-similar My Town 2) wanted to create a Frankenstein monster-style supergame capable of hooking everyone from casuals to the hardcore crowd. Honestly, there are a few areas in which it comes pretty close. They just don’t make up for all the other stuff.